Thanks to Cisco
for their support in creating this article!
If you have read other HowStuffWorks articles on
networking
or the Internet,
then you know that a typical network consists of
nodes (computers), a connecting medium (wired or
wireless) and specialized network equipment like
routers
or hubs. In the case of the Internet, all of these
pieces work together to allow your computer to send
information to another computer that could be on
the other side of the world!
Switches are a fundamental part of most
networks. They make it possible for several users
to send information over a network at the same
time without slowing each other down. Just like
routers allow different networks to communicate
with each other, switches allow different nodes
(a network connection point, typically a computer)
of a network to communicate directly with one
another in a smooth and efficient manner.
Image courtesy Cisco Systems,
Inc. Illustration of a Cisco
Catalyst switch
There are a lot of different types of switches
and networks. Switches that provide a separate
connection for each node in a company's internal
network are called LAN switches. Essentially,
a LAN switch creates a series of instant networks
that contain only the two devices communicating
with each other at that particular moment. In
this edition of HowStuffWorks,
we will focus on Ethernet
networks that use LAN switches. You will learn
what a LAN switch is and how transparent bridging
works, as well as about VLANs, trunking and spanning
trees.
Networking Basics
Here are some of the fundamental parts of a network:
Network - A network is a group of computers
connected together in a way that allows information
to be exchanged between the computers.
Node - A node is anything that is connected
to the network. While a node is typically a
computer, it can also be something like a printer
or CD-ROM
tower.
Segment - A segment is any portion
of a network that is separated, by a switch,
bridge or router, from other parts of the network.
Backbone - The backbone is the main
cabling of a network that all of the segments
connect to. Typically, the backbone is capable
of carrying more information than the individual
segments. For example, each segment may have
a transfer rate of 10 Mbps (megabits
per second), while the backbone may operate
at 100 Mbps.
Topology - Topology is the way that
each node is physically connected to the network.
Common topologies include:
Bus
- Each node is daisy-chained (connected
one right after the other) along the same
backbone, similar to Christmas
lights. Information sent from a node
travels along the backbone until it reaches
its destination node. Each end of a bus
network must be terminated with a
resistor to keep the signal that is sent
by a node across the network from bouncing
back when it reaches the end of the cable.
Bus network topology
Ring -
Like a bus network, rings have the nodes daisy-chained.
The difference is that the end of the network
comes back around to the first node, creating
a complete circuit. In a ring network, each
node takes a turn sending and receiving information
through the use of a token. The token,
along with any data, is sent from the first
node to the second node, which extracts the
data addressed to it and adds any data it
wishes to send. Then, the second node passes
the token and data to the third node, and
so on until it comes back around to the first
node again. Only the node with the token is
allowed to send data. All other nodes must
wait for the token to come to them.
Ring network topology
Star -
In a star network, each node is connected
to a central device called a hub. The
hub takes a signal that comes from any node
and passes it along to all the other nodes
in the network. A hub does not perform any
type of filtering or routing of the data.
It is simply a junction that joins all the
different nodes together.
Star network topology
Star bus
- Probably the most common network topology
in use today, star bus combines elements of
the star and bus topologies to create a versatile
network environment. Nodes in particular areas
are connected to hubs (creating stars), and
the hubs are connected together along the
network backbone (like a bus network). Quite
often, stars are nested within stars, as seen
in the example below:
A typical star bus network
Local Area Network (LAN) - A LAN is
a network of computers that are in the same
general physical location, usually within a
building or a campus. If the computers are far
apart (such as across town or in different cities),
then a Wide Area Network (WAN) is typically
used.
Network Interface Card (NIC) - Every
computer (and most other devices) is connected
to a network through an NIC. In most desktop
computers, this is an Ethernet
card (normally 10 or 100 Mbps) that is plugged
into a slot on the computer's motherboard.
Media Access Control (MAC) address
- This is the physical address of any
device -- such as the NIC in a computer -- on
the network. The MAC address has two parts,
each 3 bytes
long. The first 3 bytes identify the company
that made the NIC. The second 3 bytes are the
serial number of the NIC itself.
Unicast - A unicast is a transmission
from one node addressed specifically to another
node.
Multicast - In a multicast, a node
sends a packet addressed to a special group
address. Devices that are interested in this
group register to receive packets addressed
to the group. An example might be a Cisco
router sending out an update to all of the other
Cisco routers.
Broadcast - In a broadcast, a node
sends out a packet that is intended for transmission
to all other nodes on the network.
Adding Switches
In the most basic type of network found today,
nodes are simply connected together using hubs.
As a network grows, there are some potential problems
with this configuration:
Scalability - In a hub network, limited
shared bandwidth makes it difficult to accommodate
significant growth without sacrificing performance.
Applications today need more bandwidth than
ever before. Quite often, the entire network
must be redesigned periodically to accommodate
growth.
Latency - This is the amount of time
that it takes a packet
to get to its destination. Since each node in
a hub-based network has to wait for an opportunity
to transmit in order to avoid collisions,
the latency can increase significantly as you
add more nodes. Or, if someone is transmitting
a large file across the network, then all of
the other nodes have to wait for an opportunity
to send their own packets. You have probably
seen this before at work -- you try to access
a server or the Internet and suddenly everything
slows down to a crawl.
Network failure - In a typical network,
one device on a hub can cause problems for other
devices attached to the hub due to incorrect
speed settings (100 Mbps on a 10-Mbps hub) or
excessive broadcasts. Switches can be configured
to limit broadcast levels.
Collisions - Ethernet uses a process
called CSMA/CD (Carrier Sense Multiple
Access with Collision Detection) to communicate
across the network. Under CSMA/CD, a node will
not send out a packet unless the network is
clear of traffic. If two nodes send out packets
at the same time, a collision occurs and the
packets are lost. Then both nodes wait a random
amount of time and retransmit the packets. Any
part of the network where there is a possibility
that packets from two or more nodes will interfere
with each other is considered to be part of
the same collision domain. A network
with a large number of nodes on the same segment
will often have a lot of collisions and therefore
a large collision domain.
While hubs provide an easy way to scale up and shorten
the distance that the packets must travel to get
from one node to another, they do not break up the
actual network into discrete segments. That is where
switches come in.
Imagine that each vehicle
is a packet of data waiting for an opportunity
to continue on its trip.
Think of a hub as a four-way intersection where
everyone has to stop. If more than one car reaches
the intersection at the same time, they have to
wait for their turn to proceed. Now imagine what
this would be like with a dozen or even a hundred
roads intersecting at a single point. The amount
of waiting and the potential for a collision increases
significantly. But wouldn't it be amazing if you
could take an exit ramp from any one of those
roads to the road of your choosing? That is exactly
what a switch does for network traffic. A switch
is like a cloverleaf intersection -- each car
can take an exit ramp to get to its destination
without having to stop and wait for other traffic
to go by.
A vital difference between a hub and a switch
is that all the nodes connected to a hub share
the bandwidth among themselves, while a device
connected to a switch port has the full bandwidth
all to itself. For example, if 10 nodes are communicating
using a hub on a 10-Mbps network, then each node
may only get a portion of the 10 Mbps if other
nodes on the hub want to communicate as well.
But with a switch, each node could possibly communicate
at the full 10 Mbps. Think about our road analogy.
If all of the traffic is coming to a common intersection,
then each car it has to share that intersection
with every other car. But a cloverleaf allows
all of the traffic to continue at full speed from
one road to the next.
In a fully switched network, switches
replace all the hubs of an Ethernet network with
a dedicated segment for every node. These segments
connect to a switch, which supports multiple dedicated
segments (sometimes in the hundreds). Since the
only devices on each segment are the switch and
the node, the switch picks up every transmission
before it reaches another node. The switch then
forwards the frame over the appropriate segment.
Since any segment contains only a single node,
the frame only reaches the intended recipient.
This allows many conversations to occur simultaneously
on a switched network.
Image courtesy Cisco Networks An example of a network
using a switch
Switching allows a network to maintain full-duplex
Ethernet. Before switching, Ethernet was half-duplex,
which means that data could be transmitted in
only one direction at a time. In a fully switched
network, each node communicates only with the
switch, not directly with other nodes. Information
can travel from node to switch and from switch
to node simultaneously.
Fully switched networks employ either twisted-pair
or fiber-optic cabling, both of which use separate
conductors for sending and receiving data. In
this type of environment, Ethernet nodes can forgo
the collision detection process and transmit at
will, since they are the only potential devices
that can access the medium. In other words, traffic
flowing in each direction has a lane to itself.
This allows nodes to transmit to the switch as
the switch transmits to them -- it's a collision-free
environment. Transmitting in both directions can
effectively double the apparent speed of the network
when two nodes are exchanging information. If
the speed of the network is 10 Mbps, then each
node can transmit simultaneously at 10 Mbps.
A mixed network with two
switches and three hubs
Most networks are not fully switched because
of the costs incurred in replacing all of the
hubs with switches. Instead, a combination of
switches and hubs are used to create an efficient
yet cost-effective network. For example, a company
may have hubs connecting the computers in each
department and then a switch connecting all of
the department-level hubs.
Switching Technologies
You can see that a switch has the potential to
radically change the way nodes communicate with
each other. But you may be wondering what makes
it different from a router.
Switches usually work at Layer
2 (Data or Datalink) of the OSI
Reference Model, using MAC addresses, while
routers work at Layer
3 (Network) with Layer 3 addresses (IP, IPX
or Appletalk, depending on which Layer
3 protocols are being used). The algorithm
that switches use to decide how to forward packets
is different from the algorithms used by routers
to forward packets.
One of these differences in the algorithms between
switches and routers is how broadcasts
are handled. On any network, the concept of a
broadcast packet is vital to the operability of
a network. Whenever a device needs to send out
information but doesn't know who it should send
it to, it sends out a broadcast. For example,
every time a new computer or other device comes
on to the network, it sends out a broadcast packet
to announce its presence. The other nodes (such
as a domain
server) can add the computer to their browser
list (kind of like an address directory) and
communicate directly with that computer from that
point on. Broadcasts are used any time a device
needs to make an announcement to the rest of the
network or is unsure of who the recipient of the
information should be.
The OSI Reference Model
consists of seven layers that build from
the wire (Physical) to the software (Application).
A hub or a switch will pass along any broadcast
packets they receive to all the other segments
in the broadcast domain, but a router will not.
Think about our four-way intersection again: All
of the traffic passed through the intersection
no matter where it was going. Now imagine that
this intersection is at an international border.
To pass through the intersection, you must provide
the border guard with the specific address that
you are going to. If you don't have a specific
destination, then the guard will not let you pass.
A router works like this. Without the specific
address of another device, it will not let the
data packet through. This is a good thing for
keeping networks separate from each other, but
not so good when you want to talk between different
parts of the same network. This is where switches
come in.
LAN switches rely on packet-switching.
The switch establishes a connection between two
segments just long enough to send the current
packet. Incoming packets (part of an Ethernet
frame) are saved to a temporary memory
area (buffer); the MAC address contained
in the frame's header
is read and then compared to a list of addresses
maintained in the switch's lookup table.
In an Ethernet-based LAN, an Ethernet frame contains
a normal packet as the payload
of the frame, with a special header that includes
the MAC address information for the source and
destination of the packet.
Packet-based switches use one of three methods
for routing traffic:
Cut-through
Store-and-forward
Fragment-free
Cut-through switches read the MAC address
as soon as a packet is detected by the switch. After
storing the 6 bytes that make up the address information,
they immediately begin sending the packet to the
destination node, even as the rest of the packet
is coming into the switch.
A switch using store-and-forward will
save the entire packet to the buffer and check
it for CRC
errors or other problems before sending. If the
packet has an error, it is discarded. Otherwise,
the switch looks up the MAC address and sends
the packet on to the destination node. Many switches
combine the two methods, using cut-through until
a certain error level is reached and then changing
over to store-and-forward. Very few switches are
strictly cut-through, since this provides no error
correction.
A less common method is fragment-free.
It works like cut-through except that it stores
the first 64 bytes of the packet before sending
it on. The reason for this is that most errors,
and all collisions, occur during the initial 64
bytes of a packet.
LAN switches vary in their physical design.
Currently, there are three popular configurations
in use:
Shared memory - This type of switch
stores all incoming packets in a common memory
buffer shared by all the switch ports
(input/output connections), then sends them
out via the correct port for the destination
node.
Matrix - This type of switch has an
internal grid with the input ports and the output
ports crossing each other. When a packet is
detected on an input port, the MAC address is
compared to the lookup table to find the appropriate
output port. The switch then makes a connection
on the grid where these two ports intersect.
Bus architecture - Instead of a grid,
an internal transmission path (common bus)
is shared by all of the ports using TDMA.
A switch based on this configuration has a dedicated
memory buffer for each port, as well as an ASIC
to control the internal bus access.
Transparent Bridging
Most Ethernet LAN switches use a very cool system
called transparent bridging to create their
address lookup tables. Transparent bridging is
a technology that allows a switch to learn everything
it needs to know about the location of nodes on
the network without the network administrator
having to do anything. Transparent bridging has
five parts:
Learning
Flooding
Filtering
Forwarding
Aging
Here's how it works:
Click on the menu terms to
learn more about how transparent
bridging works.
The switch is added to the network, and the
various segments are plugged into the switch's
ports.
A computer (Node A) on the first segment (Segment
A) sends data to a computer (Node B) on another
segment (Segment C).
The switch gets the first packet of data from
Node A. It reads the MAC address and saves it
to the lookup table for Segment A. The switch
now knows where to find Node A anytime a packet
is addressed to it. This process is called learning.
Since the switch does not know where Node
B is, it sends the packet to all of the segments
except the one that it arrived on (Segment A).
When a switch sends a packet out to all segments
to find a specific node, it is called flooding.
Node B gets the packet and sends a packet
back to Node A in acknowledgement.
The packet from Node B arrives at the switch.
Now the switch can add the MAC address of Node
B to the lookup table for Segment C. Since the
switch already knows the address of Node A,
it sends the packet directly to it. Because
Node A is on a different segment than Node B,
the switch must connect the two segments to
send the packet. This is known as forwarding.
The next packet from Node A to Node B arrives
at the switch. The switch now has the address
of Node B, too, so it forwards the packet directly
to Node B.
Node C sends information to the switch for
Node A. The switch looks at the MAC address
for Node C and adds it to the lookup table for
Segment A. The switch already has the address
for Node A and determines that both nodes are
on the same segment, so it does not need to
connect Segment A to another segment for the
data to travel from Node C to Node A. Therefore,
the switch will ignore packets traveling between
nodes on the same segment. This is filtering.
Learning and flooding continue as the switch
adds nodes to the lookup tables. Most switches
have plenty of memory
in a switch for maintaining the lookup tables;
but to optimize the use of this memory, they
still remove older information so that the switch
doesn't waste time searching through stale addresses.
To do this, switches use a technique called
aging. Basically, when an entry is added
to the lookup table for a node, it is given
a timestamp. Each time a packet is received
from a node, the timestamp is updated. The switch
has a user-configurable timer that erases the
entry after a certain amount of time with no
activity from that node. This frees up valuable
memory resources for other entries. As you can
see, transparent bridging is a great and essentially
maintenance-free way to add and manage all the
information a switch needs to do its job!
In our example, two nodes share segment A, while
the switch creates independent segments for Node
B and Node D. In an ideal LAN-switched network,
every node would have its own segment. This would
eliminate the possibility of collisions and also
the need for filtering.
Redundancy and Broadcast
Storms
When we talked about bus and ring networks earlier,
one issue was the possibility of a single point
of failure. In a star or star-bus network, the
point with the most potential for bringing all
or part of the network down is the switch or hub.
Look at the example below:
In this example, if either switch A or C fails,
then the nodes connected to that particular switch
are affected, but nodes at the other two switches
can still communicate. However, if switch B fails,
then the entire network is brought down. What
if we add another segment to our network connecting
switches A and C?
In this case, even if one of the switches fails,
the network will continue. This provides redundancy,
effectively eliminating the single point of failure.
But now we have a new problem. In the last section,
you discovered how switches learn where the nodes
are located. With all of the switches now connected
in a loop, a packet from a node could quite possibly
come to a switch from two different segments.
For example, imagine that Node B is connected
to Switch A, and needs to communicate with Node
A on Segment B. Switch A does not know who Node
A is, so it floods the packet.
The packet travels via Segment A or Segment
C to the other two switches (B and C). Switch
B will add Node B to the lookup table it maintains
for Segment A, while Switch C will add it to the
lookup table for Segment C. If neither switch
has learned the address for Node A yet, they will
flood Segment B looking for Node A. Each switch
will take the packet sent by the other switch
and flood it back out again immediately, since
they still don't know who Node A is. Switch A
will receive the packet from each segment and
flood it back out on the other segment. This causes
a broadcast storm as the packets are broadcast,
received and rebroadcast by each switch, resulting
in potentially severe network congestion.
Which brings us to spanning trees...
Spanning Trees
To prevent broadcast storms and other unwanted
side effects of looping, Digital
Equipment Corporation created the spanning-tree
protocol (STP), which has been standardized
as the 802.1d specification by the Institute
of Electrical and Electronic Engineers (IEEE).
Essentially, a spanning tree uses the spanning-tree
algorithm (STA), which senses that the switch
has more than one way to communicate with a node,
determines which way is best and blocks out the
other path(s). The cool thing is that it keeps
track of the other path(s), just in case the primary
path is unavailable.
Here's how STP works:
Each switch is assigned a group of IDs, one
for the switch itself and one for each port
on the switch. The switch's identifier, called
the bridge ID (BID), is 8 bytes long
and contains a bridge priority (2 bytes) along
with one of the switch's MAC addresses (6 bytes).
Each port ID is 16 bits long with two
parts: a 6-bit priority setting and a 10-bit
port number.
A path cost value is given to each
port. The cost is typically based on a guideline
established as part of 802.1d. According to
the original specification, cost is 1,000 Mbps
(1 gigabit per second) divided by the bandwidth
of the segment connected to the port. Therefore,
a 10 Mbps connection would have a cost of (1,000/10)
100.
To compensate for the speed of networks
increasing beyond the gigabit range, the standard
cost has been slightly modified. The new cost
values are:
Bandwidth
STP Cost Value
4 Mbps
250
10 Mbps
100
16 Mbps
62
45 Mbps
39
100 Mbps
19
155 Mbps
14
622 Mbps
6
1 Gbps
4
10 Gbps
2
You should also note that the path cost
can be an arbitrary value assigned by the
network administrator, instead of one of the
standard cost values.
Each switch begins a discovery process to
choose which network paths it should use for
each segment. This information is shared between
all the switches by way of special network frames
called bridge protocol data units (BPDU).
The parts of a BPDU are:
Root BID - This is the BID of the
current root bridge.
Path cost to root bridge - This
determines how far away the root bridge
is. For example, if the data has to travel
over three 100-Mbps segments to reach the
root bridge, then the cost is (19 + 19 +
0) 38. The segment attached to the root
bridge will normally have a path cost of
zero.
Sender BID - This is the BID of
the switch that sends the BPDU.
Port ID - This is the actual port
on the switch that the BPDU was sent from.
All of the switches are constantly sending
BPDUs to each other, trying to determine the
best path between various segments. When a
switch receives a BPDU (from another switch)
that is better than the one it is broadcasting
for the same segment, it will stop broadcasting
its BPDU out that segment. Instead, it will
store the other switch's BPDU for reference
and for broadcasting out to inferior segments,
such as those that are farther away from the
root bridge.
A root bridge is chosen based on the
results of the BPDU process between the switches.
Initially, every switch considers itself the
root bridge. When a switch first powers up on
the network, it sends out a BPDU with its own
BID as the root BID. When the other switches
receive the BPDU, they compare the BID to the
one they already have stored as the root BID.
If the new root BID has a lower value, they
replace the saved one. But if the saved root
BID is lower, a BPDU is sent to the new switch
with this BID as the root BID. When the new
switch receives the BPDU, it realizes that it
is not the root bridge and replaces the root
BID in its table with the one it just received.
The result is that the switch that has the lowest
BID is elected by the other switches as the
root bridge.
Based on the location of the root bridge,
the other switches determine which of their
ports has the lowest path cost to the root bridge.
These ports are called root ports, and
each switch (other than the current root bridge)
must have one.
The switches determine who will have designated
ports. A designated port is the connection
used to send and receive packets on a specific
segment. By having only one designated port
per segment, all looping issues are resolved!
Designated ports are selected based on the
lowest path cost to the root bridge for a
segment. Since the root bridge will have a
path cost of "0," any ports on it that are
connected to segments will become designated
ports. For the other switches, the path cost
is compared for a given segment. If one port
is determined to have a lower path cost, it
becomes the designated port for that segment.
If two or more ports have the same path cost,
then the switch with the lowest BID is chosen.
Once the designated port for a network segment
has been chosen, any other ports that connect
to that segment become non-designated ports.
They block network traffic from taking that
path so it can only access that segment through
the designated port.
Each switch has a table of BPDUs that it continually
updates. The network is now configured as a single
spanning tree, with the root bridge as the trunk
and all the other switches as branches. Each switch
communicates with the root bridge through the root
ports, and with each segment through the designated
ports, thereby maintaining a loop-free network.
In the event that the root bridge begins to fail
or have network problems, STP allows the other switches
to immediately reconfigure the network with another
switch acting as root bridge. This amazing process
gives a company the ability to have a complex network
that is fault-tolerant and yet fairly easy to maintain.
Routers and Layer
3 Switching
While most switches operate at the Data layer
(Layer 2) of the OSI
Reference Model, some incorporate features
of a router
and operate at the Network layer (Layer
3) as well. In fact, a Layer 3 switch is incredibly
similar to a router.
Layer 3 switches actually
work at the Network layer.
When a router receives a packet, it looks at
the Layer 3 source and destination addresses to
determine the path the packet should take. A standard
switch relies on the MAC addresses to determine
the source and destination of a packet, which
is Layer 2 (Data) networking.
The fundamental difference between a router
and a Layer 3 switch is that Layer 3 switches
have optimized hardware to pass data as fast as
Layer 2 switches, yet they make decisions on how
to transmit traffic at Layer 3, just like a router.
Within the LAN environment, a Layer 3 switch is
usually faster than a router because it is built
on switching hardware. In fact, many of Cisco's
Layer 3 switches are actually routers that operate
faster because they are built on "switching" hardware
with customized chips inside the box.
The pattern matching and caching
on Layer 3 switches is similar to the pattern
matching and caching on a router. Both use a routing
protocol and routing table to determine the best
path. However, a Layer 3 switch has the ability
to reprogram the hardware dynamically with
the current Layer 3 routing information. This
is what allows for faster packet processing.
On current Layer 3 switches, the information
received from the routing protocols is used to
update the hardware caching tables.
VLANs
As networks have grown in size and complexity,
many companies have turned to virtual local
area networks (VLANs) to provide some way
of structuring this growth logically. Basically,
a VLAN is a collection of nodes that are grouped
together in a single broadcast domain that
is based on something other than physical location.
You learned about broadcasts earlier, and how
a router does not pass along broadcasts. A broadcast
domain is a network (or portion of a network)
that will receive a broadcast packet from any
node located within that network. In a typical
network, everything on the same side of the router
is all part of the same broadcast domain. A switch
that you have implemented VLANs on has multiple
broadcast domains, similar to a router. But you
still need a router (or Layer
3 routing engine) to route from one VLAN to
another -- the switch can't do this by itself.
Here are some common reasons why a company might
have VLANs:
Security - Separating systems that
have sensitive data from the rest of the network
decreases the chances that people will gain
access to information they are not authorized
to see.
Projects/Special applications - Managing
a project or working with a specialized application
can be simplified by the use of a VLAN that
brings all of the required nodes together.
Performance/Bandwidth - Careful monitoring
of network use allows the network administrator
to create VLANs that reduce the number of router
hops
and increase the apparent bandwidth for network
users.
Broadcasts/Traffic flow - Since a principle
element of a VLAN is the fact that it does not
pass broadcast traffic to nodes that are not
part of the VLAN, it automatically reduces broadcasts.
Access lists provide the network administrator
with a way to control who sees what network
traffic. An access list is a table the network
administrator creates that lists which addresses
have access to that network.
Departments/Specific job types - Companies
may want VLANs set up for departments that are
heavy network users (such as multimedia or engineering),
or a VLAN across departments that is dedicated
to specific types of employees (such as managers
or sales people).
You can create a VLAN using most switches simply
by logging into the switch via Telnet
and entering the parameters for the VLAN (name,
domain and port assignments). After you have created
the VLAN, any network segments connected to the
assigned ports will become part of that VLAN.
While you can have more than one VLAN on a switch,
they cannot communicate directly with one another
on that switch. If they could, it would defeat
the purpose of having a VLAN, which is to isolate
a part of the network. Communication between VLANs
requires the use of a router.
VLANs can span multiple switches, and you can
have more than one VLAN on each switch. For multiple
VLANs on multiple switches to be able to communicate
via a single link between the switches, you must
use a process called trunking -- trunking
is the technology that allows information from
multiple VLANs to be carried over a single link
between switches.
The VLAN trunking protocol (VTP) is the
protocol that switches use to communicate among
themselves about VLAN configuration.
In the image above, each switch has two VLANs.
On the first switch, VLAN A and VLAN B are sent
through a single port (trunked) to the router
and through another port to the second switch.
VLAN C and VLAN D are trunked from the second
switch to the first switch, and through the first
switch to the router. This trunk can carry traffic
from all four VLANs. The trunk link from the first
switch to the router can also carry all four VLANs.
In fact, this one connection to the router allows
the router to appear on all four VLANs, as if
it had four different physical ports connected
to the switch.
The VLANs can communicate with each other via
the trunking connection between the two switches
using the router. For example, data from a computer
on VLAN A that needs to get to a computer on VLAN
B (or VLAN C or VLAN D) must travel from the switch
to the router and back again to the switch. Because
of the transparent bridging algorithm and trunking,
both PCs and the router think that they are on
the same physical segment!
As you can see, LAN switches are an amazing
technology that can really make a difference in
the speed and quality of a network.